Dying Animation

Fixed, leather_armor mesh is used with lambda = 0.00001 value.

Dying / 10%

Dying / 10%

Dying / 50%

Dying / 50%

Dying / 70%

Dying / 70%

Dying / 90%

Dying / 90%

Dying / 100%

Dying / 100%

 

Dying - 10% - Max 99 Error

Dying – 10% – Max 99 Error

Dying - 50% - Max 99 Error

Dying – 50% – Max 99 Error

Dying - 70% - Max 99 Error

Dying – 70% – Max 99 Error

Dying - 90% - Max 99 Error

Dying – 90% – Max 99 Error

Dying - 100% - Max 99 Error

Dying – 100% – Max 99 Error

 

Max Error Min Error Mean of MSE (All frames) Variance of MSE (All frames)
10% 0.0017 9.7791e-004 0.0014 2.5906e-008
50% 4.9849e-004 6.3597e-005 2.4228e-004 5.5102e-009
70% 4.9849e-004 6.3597e-005 2.4228e-004 5.5102e-009
90% 4.9849e-004 6.3597e-005 2.4228e-004 5.5102e-009
100% 4.9849e-004 6.3597e-005 2.4228e-004 5.5102e-009

 

Striking Animation

Fixed, leather_armor mesh is used with lambda = 0.00001 value. You can also check SVD graphs for striking animation.

Striking / 100%

Striking / 10%

Striking / 50%

Striking / 50%

Striking / 70%

Striking / 70%

Striking / 90%

Striking / 90%

Striking / 100%

Striking / 100%

 

Striking - 10% - Max 99 Error

Striking – 10% – Max 99 Error

Striking - 50% - Max 99 Error

Striking – 50% – Max 99 Error

Striking - 70% - Max 99 Error

Striking – 70% – Max 99 Error

Striking - 90% - Max 99 Error

Striking – 90% – Max 99 Error

Striking - 100% - Max 99 Error

Striking – 100% – Max 99 Error

 

Max Error Min Error Mean of MSE (All frames) Variance of MSE (All frames)
10% 0.0177 0.0161 0.0168 1.9054e-007
50% 5.6585e-004 4.3844e-005 1.7870e-004 1.4322e-008
70% 5.6585e-004 4.3844e-005 1.7870e-004 1.4322e-008
90% 5.6585e-004 4.3844e-005 1.7870e-004 1.4322e-008
100% 5.6585e-004 4.3844e-005 1.7870e-004 1.4322e-008