Sc. Student with exemption scholarship at Université de Montréal, Computer Science department (DIRO), and a member of LIGUM research lab. Supervisors: Derek Nowrouzezahrai and Pierre Poulin
- Studying on exploring joint models for realistic light transport, animation, and appearance models for real-world materials.
- Top Student at the Faculty of Engineering and Computer Engineering Department (Ankara University)
- Former teaching assistant at Bilkent University Computer Engineering Department, software developer at Simsoft, and freelance video game developer.
- Winner of Global Game Jam Turkey 2012 with Ruhi the Loopy
- 3rd place at EBA Market App Contest with Sınav
- 7th place at TUBITAK Software Projects Contest with a project for public transportation using smart phones and tablet PCs
- 4th place at Hayal Et, Gerçek Olsun Software Development Contest with Interactive E-Learning Application For Preschoolers
- The founder, and former president: Ankara University Video Game Development Club (ANOYGE)
- CryEngine 3 Workshop: I was chosen for CryEngine 3 workshop at METUTECH-ATOM, and educated by Crytek employees.
C/C++: C/C++ is the first programming language I have learnt, and I am using it for my computer graphics related work (thesis, personal projects, course assignments) nowadays. You can check my portfolio for seeing the details what I have done using C/C++ so far.
Java: I used Java for some computer graphics applications, department assignments, and Android applications. I developed a ray tracer, some OpenGL applications, and a mesh simplification program in Java. During my undergraduate study, I studied on object oriented programming using Java. I also developed a billiard psychics simulation, a dynamic DFA generator, an Android project for TÜBİTAK Lisans Öğrencileri Yazılım Projeleri Yarışması (TUBITAK Undergraduate Software Projects Contest), and several Android and Java applications.
C#: I used C# for video game programming with Unity, my undergraduate graduation project, which is about dynamic position detection by using segmentation, and for a database project at the department (undergraduate).
ActionScript 3.0: I have been using ActionScript 3.0 to develop Flash games, and Adobe AIR applications for 4 years.