People of Earth!

Wait for it!

Summary:

  • An application focuses on Geometry processing + Manifold Harmonics + Ambient Occlusion
    • You can load your mesh (limited support)
    • Calculate harmonic bases of the mesh
    • Smooth the mesh geometry or ambient occlusion of the mesh
  • Related with my thesis
  • Based on libigl
  • GitHub Page: SpectralAO (Not the latest version, not the best version… I still have the latest and best version on my local –Sorry!)