3D Stickman Animation is a basic modelling and animation exercise using OpenGL and GLUT. The program contains a camera and a stickman which is modelled by using cylinders, spheres, and joints.
The user can control the camera like a FPS camera. The arrow keys are used for the camera direction and movement.
Stickman model can move on negative z direction (Z-Axis) and wave its right hand. The right click is used for waving control, and the left click is used for the model movement. The model can wave and move at the same time.